package brainsplash.gyrusscope.game;

import brainsplash.gyrusscope.framework.gl.TextureRegion;
import android.graphics.Bitmap;

public class Player extends Spaceship{
	public int movementRadius;
	
	public Player(TextureRegion sprite, int x, int y, int radius, float distanceFromCenter, float direction, float speed) {
		super(sprite, x, y, radius, distanceFromCenter, direction, speed);
	}

}
